Guard Shield

EC Guard System

GTA-Style Wanted Levels for AzerothCore

System Overview

A comprehensive guard response system inspired by GTA's wanted level mechanic

CrimeCrime Detection

Attacking or killing NPCs triggers crime points. Guards detect based on the victim's faction - kill Horde NPCs, Horde guards respond.

Guard DispatchGuard Dispatch

First, nearby idle guards are alerted. If not enough, new guards spawn. Higher star levels bring elite guards and captains.

DecayDecay System

After 30 seconds without combat, crime points decay at 10/second. Eventually the wanted level clears completely.

Guard System Controls

Manage wanted levels, dispatch guards, and control zone security

Live Guard Feed

Real-time crime, wanted, and dispatch updates from the server

No guard events yet.

Zone SecurityZone Security Status

Real-time security phases for active zones (SecurityPhase state machine)

Peaceful

All zones are PEACEFUL

No active security incidents

StarWanted Levels

Crime point thresholds and guard response escalation

StarsPointsGuardsTypeTypical Trigger
Star 1
100-2991
Regular
~1 civilian kill
Star 1Star 2
300-5992
Regular
~3 civilians or guard attack
Star 1Star 2Star 3
600-9993
Elite
Elite
~1 guard kill
Star 1Star 2Star 3Star 4
1000-14994
Elite
Elite
Multiple guard kills
Star 1Star 2Star 3Star 4Star 5
1500+5
EliteCaptain
Elite + Captain
Massacre

Crime Point Values

50
Civilian Attack
100
Civilian Kill
150
Guard Attack
300
Guard Kill

Server Module Required

This panel controls the mod-ec-guard-system AzerothCore module. The module must be compiled with the server to function.

Installation: Copy azerothcore-wotlk/modules/mod-ec-guard-system/ to your AzerothCore modules directory, rebuild the server, and apply the SQL files.

Configuration: Edit mod_ec_guard_system.conf in your worldserver config directory.