EC Guard System
GTA-Style Wanted Levels for AzerothCore
System Overview
A comprehensive guard response system inspired by GTA's wanted level mechanic
Attacking or killing NPCs triggers crime points. Guards detect based on the victim's faction - kill Horde NPCs, Horde guards respond.
First, nearby idle guards are alerted. If not enough, new guards spawn. Higher star levels bring elite guards and captains.
After 30 seconds without combat, crime points decay at 10/second. Eventually the wanted level clears completely.
Guard System Controls
Manage wanted levels, dispatch guards, and control zone security
Live Guard Feed
Real-time crime, wanted, and dispatch updates from the server
Zone Security Status
Real-time security phases for active zones (SecurityPhase state machine)
All zones are PEACEFUL
No active security incidents
Wanted Levels
Crime point thresholds and guard response escalation
| Stars | Points | Guards | Type | Typical Trigger |
|---|---|---|---|---|
| 100-299 | 1 | Regular | ~1 civilian kill | |
| 300-599 | 2 | Regular | ~3 civilians or guard attack | |
| 600-999 | 3 | Elite | ~1 guard kill | |
| 1000-1499 | 4 | Elite | Multiple guard kills | |
| 1500+ | 5 | Elite + Captain | Massacre |
Crime Point Values
Server Module Required
This panel controls the mod-ec-guard-system AzerothCore module. The module must be compiled with the server to function.
Installation: Copy azerothcore-wotlk/modules/mod-ec-guard-system/ to your AzerothCore modules directory, rebuild the server, and apply the SQL files.
Configuration: Edit mod_ec_guard_system.conf in your worldserver config directory.