Instance Lockouts
Raid and dungeon lockout tracking with reset timers
Total
0
active lockouts
Characters
0
with lockouts
Instances
0
unique raids
Changes
0
recent events
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Data Sources
Lockout data is queried from character_instance and instance tables in acore_characters.
Real-time updates come from the system namespace of the EC Realtime Bridge when C++ hooks emit instance_bound/reset/extended events.